Hitman 2 - Interview
GameSpot: The original Hitman: Codename 47 was hailed in most quarters as being a good game that was awfully close to being a great one. Is that one of the reasons that youre developing Hitman 2: Silent Assassin? To sort of wrap up unfinished business?
Jacob Andersen: Were not wrapping up, were continuing where we left off. Of course, there were things in Hitman that could have been better, and weve tried our best at fixing that--and yes, we do read what people write on the message boards and take it into account. We have added a full save feature and first-person viewing mode and have taken a serious look at the controls, since a lot of non-hard-core gamers found them hard to learn in the first game.
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